The virtual reality game takes place in the world of Alice in Wonderland, where you work in the queen’s royal guard as a junior investigator. You have been assigned to help uncover who stole the queen’s tarts. It’s your job to sort through rumors spreading around the kingdom and filter out the noise.
Parsing through all the paradoxical nonsense of wonderland is hard enough. Doing it with tools not meant for the job is even harder. The reports you read can appear scrambled or wavy. Sometimes words will jump around, be replaced with other words, or be missing all together.
The game will be playable through web browsers and use gaze-based controls that support every device. It is meant to explore the feelings of frustration and embarrassment that people with dyslexia experience. From this players will learn to cope and create strategies to make-up for their handicap.
To reach educators, they'll be mailed a branded google cardboard headset along with information on how they can support students with dyslexia. For convenience, the headset will have a QR code to launch the game.
A button that simulates certain forms of dyslexia will be added to Alice’s Adventures in Wonderland page. Letters will appear to jump around as they are randomly replaced. A link will lead readers to a page where they can learn more about dyslexia.
A voice synthesizer button will also be added to Sparknotes’s pages to aid with reading. The currently read word will be highlighted.